AI Insights · Timothy · October 2022
Top 5 Racing Games Performance on Android in Australia Q3 2022
In Q3 2022, the top 5 racing games on Android in Australia showed varied performance in downloads, revenue, and active users. This data provides insights into the gaming trends within this category.
In Q3 2022, the top 5 racing games on Android in Australia demonstrated interesting trends in downloads, revenue, and active users. Let's dive into the performance of each game.
CSR 2 Realistic Drag Racing from Zynga saw a steady increase in weekly revenue, peaking at approximately $15K in the final week of July. Weekly downloads fluctuated, reaching a high of around 1K in mid-July, while weekly active users showed a slight decline from 3.3K to 2.9K throughout the quarter.
Pocket Champs: 3D Racing Games by Madbox experienced a notable decline in weekly revenue, starting at around $6.4K at the end of June and dropping to approximately $1.7K by late September. Weekly downloads followed a downward trend as well, decreasing from 4.5K to 2.3K over the quarter. Despite this, the game maintained a relatively high number of weekly active users, peaking at 12.8K in early August before settling at around 8.1K by the end of September.
Mario Kart Tour from Nintendo showed a consistent performance in weekly revenue, with a peak of around $3.8K at the end of August. Weekly downloads were stable, hovering around 1K throughout the quarter. The game sustained a strong weekly active user base, maintaining approximately 10K throughout Q3.
Need for Speed™ No Limits by Electronic Arts had a relatively stable revenue, averaging around $2K per week. Weekly downloads saw some fluctuations, peaking at around 1K in mid-August. The game kept a consistent number of weekly active users, with a slight increase from 3.3K to 3.6K by the end of September.
Asphalt Legends Unite from Gameloft SE experienced a varied revenue trend, with a high of around $2K in early July and a low of approximately $633 by late September. Weekly downloads showed growth, reaching over 1K by the end of the quarter. Weekly active users also increased, rising from 1.7K to 1.9K over Q3.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.